Bug ID | 92923 |
---|---|
Summary | SGPR spilling |
Product | Mesa |
Version | 11.0 |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | freedesktop.org@psycho3d.de |
QA Contact | dri-devel@lists.freedesktop.org |
Created attachment 119606 [details]
stacktrace from game log file
"LLVM triggered Diagnostic Handler: Ran out of VGPRs for spilling SGPR"
The game Planet Explorers crashes after a few minutes, the log file is flooded
with this error message.
Additional error messages:
radeon_llvm_compile: Processing Diag Flag
LLVM failed to compile shader
EE si_state_shaders.c:647 si_shader_select - Failed to build shader variant
(type=1) 1
The problem may have started with mesa 11.0 but I'm not sure, I don't play it
very often. The game runs on unity 5.
Attaching backtrace and stacktrace from the log file. There is also a memory
map I could attach.
OpenGL info from the log file:
Version: OpenGL 3.0 [3.0 Mesa 11.0.5]
Renderer: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.0)
Vendor: X.Org
VRAM: 2048 MB
Hardware is a Radeon HD 7870
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