Comment # 5
on bug 76484
from Nicolai Hähnle
Judging by the backtraces, the game overrides the C++ operator delete in a way that gets confused with LLVM (which is also a C++ library) and then crashes. Probably it's a game bug. Your best bet for working around this problem is to link LLVM statically (i.e. convince the LLVM build to statically link against libstdc++, and then statically link LLVM into Mesa).
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