[Bug 93353] GRID Autosport crash on loading screen with an HD 6950

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Comment # 9 on bug 93353 from
Yesterday after compiling mesa with your commit, all was working fine on the
lowest setting, but it was still crashing with cockpit view on replay with low
setting.

This morning i made another mesa compilation because it was missing
--enable-debug and now the game stop at launch screen with:

error at : SETGE_INT     R7.x.2F@R124.y,    R6.z.2||FP@R3.z,
4.2039e-45|00000003
  : operand value R6.z.2||FP@R3.z was not previously written to its gpr
error at : ADD_INT     R27.x.2||FP@R2.x,    R6.z.2||FP@R3.z,
4.2039e-45|00000003
  : operand value R6.z.2||FP@R3.z was not previously written to its gpr
error at : (copy) MOV     t20||FP@R4.x,    R6.z.2||FP@R3.z
  : operand value R6.z.2||FP@R3.z was not previously written to its gpr
sb/sb_ra_checker.cpp:46:run: Assertion `sh.errors.empty()' failed.
/media/sdc2/SteamLibrary/SteamApps/common/GRID Autosport/GridAutosport.sh :
ligne 19 : 31901 Trappe pour point d'arrêt et de trace              (core
dumped)"${GAMEROOT}/bin/GridAutosport" $@


There is 5 new commit since yours and one have modification on shaders so maybe
it's related.


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