Bug ID | 93353 |
---|---|
Summary | GRID Autosport crash on loading screen with an HD 6950 |
Product | Mesa |
Version | git |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | blocker |
Priority | medium |
Component | Drivers/Gallium/r600 |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | serge.yquel@laposte.net |
QA Contact | dri-devel@lists.freedesktop.org |
Created attachment 120465 [details]
GRID Autosport crash report
Hello,
On loading screen just before starting a race, the game crash to the desktop
with this on the terminal:
EE r600_shader.c:182 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:826 r600_shader_select - Failed to build shader variant
(type=1) -1
i added a crash report from the game .dmp, if it can help.
it was working on low setting with a previous version of mesa, i don't know the
exact version number but it was just before r600 add full support for OpenGL
4.1 and probably the tesselation.
Here are the information about the version i currently use and make the game
crash just before the race start:
VGA: Advanced Micro Devices, Inc. [AMD/ATI] Cayman PRO [Radeon HD 6950]
Driver: r600
direct rendering: Yes
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD CAYMAN (DRM 2.43.0, LLVM 3.8.0)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.2.0-devel
(git-369afdb)
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_indirect, GL_ARB_draw_instanced,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
OpenGL version string: 3.0 Mesa 11.2.0-devel (git-369afdb)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.0-devel (git-369afdb)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
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