Emil Velikov <emil.l.velikov@xxxxxxxxx> writes: > Hi Eric, > > On 1 December 2015 at 20:35, Eric Anholt <eric@xxxxxxxxxx> wrote: >> Since we have no MMU, the kernel needs to validate that the submitted >> shader code won't make any accesses to memory that the user doesn't >> control, which involves banning some operations (general purpose DMA >> writes), and tracking where we need to write out pointers for other >> operations (texture sampling). Once it's validated, we return a GEM >> BO containing the shader, which doesn't allow mapping for write or >> exporting to other subsystems. >> >> Signed-off-by: Eric Anholt <eric@xxxxxxxxxx> >> --- >> drivers/gpu/drm/vc4/Makefile | 3 +- >> drivers/gpu/drm/vc4/vc4_bo.c | 140 ++++++++ >> drivers/gpu/drm/vc4/vc4_drv.c | 9 +- >> drivers/gpu/drm/vc4/vc4_drv.h | 50 +++ >> drivers/gpu/drm/vc4/vc4_qpu_defines.h | 264 +++++++++++++++ > > May I suggest that one 'exports' the header to something like > libdrm_vc4 ? There are patches in flight for nouveau which in similar > fashion, allow userspare to reuse existing api/abi. I'll be putting this header in libdrm for use by Mesa and vc4-gpu-tools. It will still have to live in the kernel as well, though.
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