What | Removed | Added |
---|---|---|
Status | REOPENED | RESOLVED |
Resolution | --- | FIXED |
Comment # 58
on bug 84662
from Andy Furniss
(In reply to Michel Dänzer from comment #57) > I'm currently getting a "run time to unreal logo" of just over three minutes > on my Kaveri. How about you, Andy? You said 3:45 is "good", so if it's below > that now, this report can be resolved, right? :) > > AFAICT the remaining pauses are mostly due to delayed shader compiles, which > Marek has been working on reducing. Yes, this should be resolved - I can't test 270X as it died and I now have a Tonga (so can't compare times/glitching due to low clocks. IIRC the "big" glitches were fixed with only smaller ones remaining. Since I got the Tonga I tried with fglrx and there are some glitches with that, so maybe the demo its self is "special".
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