[Bug 84662] Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU

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changed bug 84662
What Removed Added
Status REOPENED RESOLVED
Resolution --- FIXED

Comment # 58 on bug 84662 from
(In reply to Michel Dänzer from comment #57)
> I'm currently getting a "run time to unreal logo" of just over three minutes
> on my Kaveri. How about you, Andy? You said 3:45 is "good", so if it's below
> that now, this report can be resolved, right? :)
> 
> AFAICT the remaining pauses are mostly due to delayed shader compiles, which
> Marek has been working on reducing.

Yes, this should be resolved -

I can't test 270X as it died and I now have a Tonga (so can't compare
times/glitching  due to low clocks.

IIRC the "big" glitches were fixed with only smaller ones remaining.

Since I got the Tonga I tried with fglrx and there are some glitches with that,
so maybe the demo its self is "special".


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