Complete hack just for debugging. It isn't intended that mixing and matching glsl->tgsi->nir vs glsl->nir between shader stages should actually work. --- src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c index 2b9a841..317ed79 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c +++ b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c @@ -2232,6 +2232,12 @@ setup_output(struct ir3_compile *ctx, nir_variable *out) unsigned slot = out->data.location; unsigned comp = 0; + // XXX temporary hack for NIR vs and TGSI fs.. since there is + // some disagreement about varying slots.. + if (ctx->so->shader->nir) + if (slot >= VARYING_SLOT_VAR0) + slot += 9; + DBG("; out: slot=%u, len=%ux%u, drvloc=%u", slot, array_len, ncomp, n); -- 2.5.0 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel