Comment # 11
on bug 91656
from Daniel Scharrer
There is also a glClear though. Currently the texture read ends up with the data before the clear (uninitialized for the first frame, unitialized content with the fog of war blended on top n times for subsequent frames). Are you saying the texture reads should get the color from the clear without any synchronization?
You are receiving this mail because:
- You are the assignee for the bug.
_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel