[Bug 92302] Unigine Tropics freeze-crashes R390X

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Comment # 7 on bug 92302 from
I managed to capture the tropics log before the crash:

Loading "/home/mcr2010/.Unigine Tropics/unigine.cfg"...
Engine::init(): clear video settings for "Gallium 0.4 on AMD HAWAII (DRM
2.43.0, LLVM 3.6.2) 3.0 Mesa 11.1.0-devel (git-e413d2f 2015-09-28
vivid-oibaf-ppa)"
Loading "libGL.so.1"...
Loading "libopenal.so.1"...
Set 1024x768 windowed video mode
Set 1.00 gamma value
Unigine engine http://unigine.com/
Binary: Linux 32bit GCC 4.3.2 Release May 20 2010
App path:  /home/mcr2010/Downloads/tropics/bin/
Data path: /home/mcr2010/Downloads/tropics/data/
Save path: /home/mcr2010/.Unigine Tropics/

---- System ----
System: Linux 4.3.0-040300rc4-generic x86_64
CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz 3491MHz MMX SSE SSE2 SSE3 SSSE3
SSE41 SSE42 HTT
GPU: Gallium 0.4 on AMD HAWAII (DRM 2.43.0, LLVM 3.6.2) 3.0 Mesa 11.1.0-devel
(git-e413d2f 2015-09-28 vivid-oibaf-ppa)
System memory: 7912 Mb
Video memory:  256 Mb

---- MathLib ----
Set SSE3 simd processor

---- Sound ----
Renderer: OpenAL Soft
OpenAL vendor:   OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version:  1.1 ALSOFT 1.14
Found AL_EXT_LINEAR_DISTANCE
Found AL_EXT_OFFSET
Found ALC_EXT_EFX
Found EFX Filter
Found EFX Reverb
Found EAX Reverb
Found QUAD16 format
Found 51CHN16 format
Found 61CHN16 format
Found 71CHN16 format
Maximum sources:         256
Maximum effect slots:    4
Maximum auxiliary sends: 2

---- Render ----
GLRender::GLRender(): Unknown GPU
OpenGL vendor:   X.Org
OpenGL renderer: Gallium 0.4 on AMD HAWAII (DRM 2.43.0, LLVM 3.6.2)
OpenGL version:  3.0 Mesa 11.1.0-devel (git-e413d2f 2015-09-28 vivid-oibaf-ppa)
Found required GL_ARB_map_buffer_range
Found required GL_ARB_vertex_array_object
Found required GL_ARB_vertex_buffer_object
Found required GL_ARB_half_float_vertex
Found required GL_ARB_half_float_pixel
Found required GL_ARB_occlusion_query
Found required GL_EXT_texture3D
Found required GL_EXT_texture_cube_map
Found required GL_EXT_texture_sRGB
Found required GL_EXT_texture_swizzle
Found required GL_ARB_shader_object
Found required GL_ARB_vertex_shader
Found required GL_ARB_fragment_shader
Found required GL_ARB_draw_buffers
Found required GL_ARB_framebuffer_object
Found required GL_EXT_framebuffer_blit
Found required GL_EXT_framebuffer_multisample
Found optional GL_ARB_draw_instanced
Found optional GL_ARB_transform_feedback
Found optional GL_ARB_draw_elements_base_vertex
Found optional GL_ARB_uniform_buffer_object
Found optional GL_ARB_sample_shading
Found optional GL_ARB_gpu_shader4
Found optional GL_ARB_texture_rg
Found optional GL_ARB_texture_array
Found optional GL_ARB_texture_multisample
Found optional GL_ARB_texture_compression
Found optional GL_ARB_texture_compression_rgtc
Found optional GL_ARB_seamless_cube_map
Shading language:      1.30
Maximum texture size:  16384
Maximum texture units: 80
Maximum draw buffers:  8

---- Physics ----
Physics: Multi-threaded

---- Interpreter ----
Version: 2.31

Loading "tropics/unigine.cpp" 47ms
Loading "demos/tropics/locale/unigine.en" dictionary
Loading "core/materials/unigine_post.mat" 12 materials 12 shaders 0ms
Loading "core/materials/unigine_render.mat" 34 materials 77 shaders 5ms
Loading "core/materials/unigine_meshes.mat" 16 materials 9350 shaders 34ms
Loading "core/materials/unigine_terrains.mat" 1 material 293 shaders 1ms
Loading "core/materials/unigine_grass.mat" 1 material 81 shaders 3ms
Loading "core/materials/unigine_particles.mat" 1 material 43 shaders 3ms
Loading "core/materials/unigine_billboards.mat" 1 material 33 shaders 2ms
Loading "core/materials/unigine_volumes.mat" 5 materials 29 shaders 5ms
Loading "core/materials/unigine_guis.mat" 1 material 24 shaders 1ms
Loading "core/materials/unigine_water.mat" 1 material 63 shaders 8ms
Loading "core/materials/unigine_skies.mat" 1 material 19 shaders 11ms
Loading "core/materials/unigine_decals.mat" 1 material 69 shaders 3ms
Loading "core/properties/unigine.prop" 2 properties 0ms
Unigine~# world_load tropics
Loading "tropics.cpp" 122ms
Loading "demos/tropics/tropics.mat" 40 materials 356ms
Loading "tropics.world" 6347ms
Unigine~# render_hdr 1 && render_srgb 0 && render_restart
Release
GLShader::loadFragment(): error in
"core/shaders/render/fragment_occlusion_blur.shader" file
defines:
UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_SAMPLE_SHADING,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED
0:511(15): error: no function with name 'texelFetch2DOffset'
0:512(15): error: no function with name 'texelFetch2DOffset'
0:513(15): error: no function with name 'texelFetch2DOffset'
0:514(15): error: no function with name 'texelFetch2DOffset'
0:515(15): error: no function with name 'texelFetch2DOffset'
0:516(15): error: no function with name 'texelFetch2DOffset'
0:517(15): error: no function with name 'texelFetch2DOffset'
0:518(15): error: no function with name 'texelFetch2DOffset'
0:519(15): error: no function with name 'texelFetch2DOffset'
0:520(15): error: no function with name 'texelFetch2DOffset'
0:521(16): error: no function with name 'texelFetch2DOffset'
0:522(16): error: no function with name 'texelFetch2DOffset'
0:523(16): error: no function with name 'texelFetch2DOffset'
0:524(16): error: no function with name 'texelFetch2DOffset'
0:525(16): error: no function with name 'texelFetch2DOffset'
0:526(16): error: no function with name 'texelFetch2DOffset'

I noticed not only multiple reported errors, but also that it reports using:
GPU: Gallium 0.4 on AMD HAWAII (DRM 2.43.0, LLVM 3.6.2) 3.0 Mesa 11.1.0-devel
(git-e413d2f 2015-09-28 vivid-oibaf-ppa)
This is not the one I've built, is it ? - should be LLVM 3.8-dev 4.1 Mesa
11.0.2 ?


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