Comment # 8
on bug 92301
from MC Return
I managed to capture the sanctuary log: Loading "/home/mcr2010/.Unigine Sanctuary/unigine.cfg"... Loading "libGL.so.1"... Loading "libopenal.so.1"... Set 1024x768 windowed video mode Set 1.00 gamma value Unigine engine http://unigine.com/ Binary: Linux 32bit GCC 4.3.2 Release May 20 2010 App path: /home/mcr2010/Downloads/sanctuary/bin/ Data path: /home/mcr2010/Downloads/sanctuary/data/ Save path: /home/mcr2010/.Unigine Sanctuary/ ---- System ---- System: Linux 4.3.0-040300rc4-generic x86_64 CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz 3491MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU: Gallium 0.4 on AMD HAWAII (DRM 2.43.0, LLVM 3.6.2) 3.0 Mesa 11.1.0-devel (git-e413d2f 2015-09-28 vivid-oibaf-ppa) System memory: 7912 Mb Video memory: 256 Mb ---- MathLib ---- Set SSE3 simd processor ---- Sound ---- Renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.14 Found AL_EXT_LINEAR_DISTANCE Found AL_EXT_OFFSET Found ALC_EXT_EFX Found EFX Filter Found EFX Reverb Found EAX Reverb Found QUAD16 format Found 51CHN16 format Found 61CHN16 format Found 71CHN16 format Maximum sources: 256 Maximum effect slots: 4 Maximum auxiliary sends: 2 ---- Render ---- GLRender::GLRender(): Unknown GPU OpenGL vendor: X.Org OpenGL renderer: Gallium 0.4 on AMD HAWAII (DRM 2.43.0, LLVM 3.6.2) OpenGL version: 3.0 Mesa 11.1.0-devel (git-e413d2f 2015-09-28 vivid-oibaf-ppa) Found required GL_ARB_map_buffer_range Found required GL_ARB_vertex_array_object Found required GL_ARB_vertex_buffer_object Found required GL_ARB_half_float_vertex Found required GL_ARB_half_float_pixel Found required GL_ARB_occlusion_query Found required GL_EXT_texture3D Found required GL_EXT_texture_cube_map Found required GL_EXT_texture_sRGB Found required GL_EXT_texture_swizzle Found required GL_ARB_shader_object Found required GL_ARB_vertex_shader Found required GL_ARB_fragment_shader Found required GL_ARB_draw_buffers Found required GL_ARB_framebuffer_object Found required GL_EXT_framebuffer_blit Found required GL_EXT_framebuffer_multisample Found optional GL_ARB_draw_instanced Found optional GL_ARB_transform_feedback Found optional GL_ARB_draw_elements_base_vertex Found optional GL_ARB_uniform_buffer_object Found optional GL_ARB_sample_shading Found optional GL_ARB_gpu_shader4 Found optional GL_ARB_texture_rg Found optional GL_ARB_texture_array Found optional GL_ARB_texture_multisample Found optional GL_ARB_texture_compression Found optional GL_ARB_texture_compression_rgtc Found optional GL_ARB_seamless_cube_map Shading language: 1.30 Maximum texture size: 16384 Maximum texture units: 80 Maximum draw buffers: 8 ---- Physics ---- Physics: Multi-threaded ---- Interpreter ---- Version: 2.31 Loading "sanctuary/unigine.cpp" 47ms Loading "demos/sanctuary/locale/unigine.en" dictionary Loading "core/materials/unigine_post.mat" 12 materials 12 shaders 0ms Loading "core/materials/unigine_render.mat" 34 materials 77 shaders 4ms Loading "core/materials/unigine_meshes.mat" 16 materials 9350 shaders 34ms Loading "core/materials/unigine_terrains.mat" 1 material 293 shaders 1ms Loading "core/materials/unigine_grass.mat" 1 material 81 shaders 3ms Loading "core/materials/unigine_particles.mat" 1 material 43 shaders 2ms Loading "core/materials/unigine_billboards.mat" 1 material 33 shaders 2ms Loading "core/materials/unigine_volumes.mat" 5 materials 29 shaders 5ms Loading "core/materials/unigine_guis.mat" 1 material 24 shaders 0ms Loading "core/materials/unigine_water.mat" 1 material 63 shaders 8ms Loading "core/materials/unigine_skies.mat" 1 material 19 shaders 11ms Loading "core/materials/unigine_decals.mat" 1 material 69 shaders 3ms Loading "core/properties/unigine.prop" 2 properties 0ms Unigine~# world_load sanctuary Loading "sanctuary.cpp" 41ms Loading "sanctuary/sanctuary.mat" 54 materials 253ms Loading "sanctuary.world" 5618ms Unigine~# render_hdr 0 && render_srgb 0 && render_restart GLShader::loadFragment(): error in "core/shaders/render/fragment_occlusion_blur.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_SAMPLE_SHADING,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED 0:511(15): error: no function with name 'texelFetch2DOffset' 0:512(15): error: no function with name 'texelFetch2DOffset' 0:513(15): error: no function with name 'texelFetch2DOffset' 0:514(15): error: no function with name 'texelFetch2DOffset' 0:515(15): error: no function with name 'texelFetch2DOffset' 0:516(15): error: no function with name 'texelFetch2DOffset' 0:517(15): error: no function with name 'texelFetch2DOffset' 0:518(15): error: no function with name 'texelFetch2DOffset' 0:519(15): error: no function with name 'texelFetch2DOffset' 0:520(15): error: no function with name 'texelFetch2DOffset' 0:521(16): error: no function with name 'texelFetch2DOffset' 0:522(16): error: no function with name 'texelFetch2DOffset' 0:523(16): error: no function with name 'texelFetch2DOffset' 0:524(16): error: no function with name 'texelFetch2DOffset' 0:525(16): error: no function with name 'texelFetch2DOffset' 0:526(16): error: no function with name 'texelFetch2DOffset' I noticed it reports GPU: Gallium 0.4 on AMD HAWAII (DRM 2.43.0, LLVM 3.6.2) 3.0 Mesa 11.1.0-devel (git-e413d2f 2015-09-28 vivid-oibaf-ppa) with 256 Mb video-memory (should be 8Gb)...
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