[Bug 91656] Pillars of Eternity glitch in maps

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Comment # 5 on bug 91656 from
I can reproduce this on my TAHITI - renders fine with llvmpipe though. Bisected
to:

commit c1de7df6d4086070e63369ab0af3950f53a03592
Author: Brian Paul <brianp@vmware.com>
Date:   Mon Jun 22 14:04:09 2015 -0600

    st/mesa: remove unneeded pipe_surface_release() in st_render_texture()

    This caused us to always free the pipe_surface for the renderbuffer.
    The subsequent call to st_update_renderbuffer_surface() would typically
    just recreate it.  Remove the call to pipe_surface_release() and let
    st_update_renderbuffer_surface() take care of freeing the old surface
    if it needs to be replaced (because of change to mipmap level, etc).

    This can save quite a few calls to pipe_context::create_surface() and
    surface_destroy().

    Reviewed-by: Marek Olšák <marek.olsak@amd.com>
    Reviewed-by: Jose Fonseca <jfonseca@vmware.com>


You are receiving this mail because:
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/dri-devel

[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux