Inline...[DZ] > -----Original Message----- > From: Dan Carpenter [mailto:dan.carpenter@xxxxxxxxxx] > Sent: Tuesday, August 25, 2015 3:51 AM > To: Zhou, David(ChunMing) > Cc: dri-devel@xxxxxxxxxxxxxxxxxxxxx > Subject: Re: drm/amdgpu: implement cgs gpu memory callbacks > > On Mon, Aug 24, 2015 at 07:09:15AM +0000, Zhou, David(ChunMing) wrote: > > Hi Dan, > > Thanks for figuring out that. > > > 274 min_offset = obj->placements[0].fpfn << PAGE_SHIFT; > > > 275 max_offset = obj->placements[0].lpfn << PAGE_SHIFT; > > Maybe should be: > > min_offset = obj->placements[0].fpfn; > > min_offset <<= PAGE_SHIFT; > > max_offset = obj->placements[0].lpfn; > > max_offset <<= PAGE_SHIFT; > > > It's probably just simpler to be: > > min_offset = (u64)obj->placements[0].fpfn << PAGE_SHIFT; > max_offset = (u64)obj->placements[0].lpfn << PAGE_SHIFT; > > But the larger questions aer why is min_offset a u64, [DZ] max/min_offset is memory size. >and can the shift actually > wrap? [DZ] of course, adding shift wrap is better. fpfn/lpfn is page number, so <<PAGE_SHIFT is to convert to memory size. Regards, David Zhou > I'm just looking at static checker warnings, and I'm not very familiar > with this code so I don't know the answers. > > regards, > dan carpenter _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel