[Bug 91509] Depth render buffer corruption

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Comment # 6 on bug 91509 from
FWIW, the (micro-)tile size is always 8x8. With macro-tiling (called 2D tiling
with current GPUs) enabled, the pitch (and height, for calculating the memory
allocation size) must usually be aligned to a macro-tile boundary. Not sure
offhand how to calculate the macro-tile size on those old GPUs though.


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