[Bug 91480] Dead Island: Crash loading Act 3 possible shader issue

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Comment # 2 on bug 91480 from
FWIW I can't reproduce the segfault by running through glsl_compiler. I do,
however, get a

0:35(1): error: #extension directive is not allowed in the middle of a shader

But that should be work-around-able with a driconf setting (or by running the
game with allow_glsl_extension_directive_midshader=1 in the environment). When
I move the #extension line up, no complaints (other than the unknown
GL_ATI_draw_buffers thing), nothing in valgrind either.

Perhaps you can capture an apitrace of the issue?


You are receiving this mail because:
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/dri-devel

[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux