Comment # 2
on bug 91480
from Ilia Mirkin
FWIW I can't reproduce the segfault by running through glsl_compiler. I do, however, get a 0:35(1): error: #extension directive is not allowed in the middle of a shader But that should be work-around-able with a driconf setting (or by running the game with allow_glsl_extension_directive_midshader=1 in the environment). When I move the #extension line up, no complaints (other than the unknown GL_ATI_draw_buffers thing), nothing in valgrind either. Perhaps you can capture an apitrace of the issue?
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