[Bug 91480] Dead Island: Crash loading Act 3 possible shader issue

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Bug ID 91480
Summary Dead Island: Crash loading Act 3 possible shader issue
Product Mesa
Version 10.6
Hardware Other
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/r600
Assignee dri-devel@lists.freedesktop.org
Reporter sa@whiz.se
QA Contact dri-devel@lists.freedesktop.org

Created attachment 117408 [details]
backtrace with 10.5.9

I'm getting a reproducible crash in the game Dead Island when loading act 3.

Sometimes this is a straight segfault, sometimes the game pops up a warning "An
unknown error occured  while compiling shaders."

I'm attaching a backtrace of the segfault from Mesa 10.5.9, I still get the
error with 10.6.3.

This might be a shader issue, I get this warning in the game log:

/media/Data/perforce/di/releases/di_master_steambox/src/engine/ropengl/ROpenGL_Shader.cpp(471)
: 
Condition: 0 && "Cannot compile GL shader!"
LLOG: 0:35(12): warning: extension `GL_ATI_draw_buffers' unsupported in
fragment shader
0:209(3): error: syntax error, unexpected '='
ERRR: Assertion failed!
/media/Data/perforce/di/releases/di_master_steambox/src/engine/ropengl/ROpenGL_Shader.cpp(678)
: 
Condition: 0 && "Compilation of shader failed!"
ERRR: [CPShader] cannot create pixel shader
LLOG: binlen: 0; format: 0; program: 48828 
LLOG: FAILED TO LOAD BINARY!!! Loading from sources.TOTAL TIME: 247398.718750ms

I'm attaching the failing shader.

I'm failing this against r600g as that's where the backtrace points, but this
is probably a general shader issue.

Probably not the same as #85564 as I have played through half the game with
just a few hiccups.

Side note: this title might be a good candidate for some sort of cache. Loading
times are more than a minute and it seems to be spending most of that time
compiling.


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