Hi Tobias, 2015-04-30 Tobias Jakobi <tjakobi@xxxxxxxxxxxxxxxxxxxxx>: > First step in allowing a more generic way to setup complex > blending for the different layers. > > Signed-off-by: Tobias Jakobi <tjakobi@xxxxxxxxxxxxxxxxxxxxx> > --- > drivers/gpu/drm/exynos/exynos_mixer.c | 74 +++++++++++++++++++++++++++++------ > 1 file changed, 63 insertions(+), 11 deletions(-) > > diff --git a/drivers/gpu/drm/exynos/exynos_mixer.c b/drivers/gpu/drm/exynos/exynos_mixer.c > index 4155f43..a06b8e2 100644 > --- a/drivers/gpu/drm/exynos/exynos_mixer.c > +++ b/drivers/gpu/drm/exynos/exynos_mixer.c > @@ -63,6 +63,12 @@ struct mixer_resources { > struct clk *mout_mixer; > }; > > +struct layer_config { > + unsigned int index; > + unsigned int priority; > + u32 cfg; > +}; I don't see why you are creating this struct, index and priority are never used in this patch series. > + > enum mixer_version_id { > MXR_VER_0_0_0_16, > MXR_VER_16_0_33_0, > @@ -75,6 +81,8 @@ struct mixer_context { > struct drm_device *drm_dev; > struct exynos_drm_crtc *crtc; > struct exynos_drm_plane planes[MIXER_WIN_NR]; > + const struct layer_config *layer_config; > + unsigned int num_layer; > int pipe; > bool interlace; > bool powered; > @@ -95,6 +103,40 @@ struct mixer_drv_data { > bool has_sclk; > }; > > +/* > + * The default layer priorities. A higher priority means that > + * the layer is at the top of layer stack. > + * The current configuration assumes the following usage scenario: > + * layer1: OSD [top] > + * layer0: main framebuffer > + * video layer: video overlay [bottom] > + * Note that the video layer is only usable when the > + * video processor is available. > + */ > + > +static const struct layer_config default_layer_config[] = { > + { > + .index = 0, .priority = 1, /* layer0 */ > + .cfg = MXR_LAYER_CFG_GRP0_VAL(1) > + }, { > + .index = 1, .priority = 2, /* layer1 */ > + .cfg = MXR_LAYER_CFG_GRP1_VAL(2) > + } > +}; > + > +static const struct layer_config vp_layer_config[] = { > + { > + .index = 2, .priority = 1, /* video layer */ > + .cfg = MXR_LAYER_CFG_VP_VAL(1) > + }, { > + .index = 0, .priority = 2, /* layer0 */ > + .cfg = MXR_LAYER_CFG_GRP0_VAL(2) > + }, { > + .index = 1, .priority = 3, /* layer1 */ > + .cfg = MXR_LAYER_CFG_GRP1_VAL(3) > + } > +}; > + > static const u8 filter_y_horiz_tap8[] = { > 0, -1, -1, -1, -1, -1, -1, -1, > -1, -1, -1, -1, -1, 0, 0, 0, > @@ -253,6 +295,17 @@ static void vp_default_filter(struct mixer_resources *res) > filter_cr_horiz_tap4, sizeof(filter_cr_horiz_tap4)); > } > > +static void mixer_layer_priority(struct mixer_context *ctx) > +{ > + u32 val = 0; > + unsigned int i; > + > + for (i = 0; i < ctx->num_layer; ++i) > + val |= ctx->layer_config[i].cfg; > + > + mixer_reg_write(&ctx->mixer_res, MXR_LAYER_CFG, val); > +} > + > static void mixer_vsync_set_update(struct mixer_context *ctx, bool enable) > { > struct mixer_resources *res = &ctx->mixer_res; > @@ -655,17 +708,7 @@ static void mixer_win_reset(struct mixer_context *ctx) > mixer_reg_writemask(res, MXR_STATUS, MXR_STATUS_16_BURST, > MXR_STATUS_BURST_MASK); > > - /* setting default layer priority: layer1 > layer0 > video > - * because typical usage scenario would be > - * layer1 - OSD > - * layer0 - framebuffer > - * video - video overlay > - */ > - val = MXR_LAYER_CFG_GRP1_VAL(3); > - val |= MXR_LAYER_CFG_GRP0_VAL(2); > - if (ctx->vp_enabled) > - val |= MXR_LAYER_CFG_VP_VAL(1); > - mixer_reg_write(res, MXR_LAYER_CFG, val); I would move this exaclty piece of code into mixer_layer_priority(). > + mixer_layer_priority(ctx); > > /* setting background color */ > mixer_reg_write(res, MXR_BG_COLOR0, 0x008080); > @@ -1274,6 +1317,15 @@ static int mixer_probe(struct platform_device *pdev) > ctx->vp_enabled = drv->is_vp_enabled; > ctx->has_sclk = drv->has_sclk; > ctx->mxr_ver = drv->version; > + > + if (drv->is_vp_enabled) { > + ctx->layer_config = vp_layer_config; > + ctx->num_layer = ARRAY_SIZE(vp_layer_config); > + } else { > + ctx->layer_config = default_layer_config; > + ctx->num_layer = ARRAY_SIZE(default_layer_config); > + } Then this piece of code is useless. Gustavo _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel