Hey everyone,
On 09/03/15 02:30, John Hunter wrote:
I guess this would depend on what part you want to work on. Anything in mind already? As a rule of thumb, look at what is missing in GL3.txt [0] and see if there is something you like there. Maybe tesselation shaders could require a substential amount of work. Anyway, come back to us when you have selected some areas and then we can see if someone is interested to mentor those parts.
Right, thanks!
Cheers, Martin [0] http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt |
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