Bug ID | 89490 |
---|---|
Summary | sampler3D in shader silently fails |
Product | Mesa |
Version | 10.4 |
Hardware | Other |
OS | All |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/r600 |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | weilercdale@gmail.com |
QA Contact | dri-devel@lists.freedesktop.org |
The use of sampler3D in GLSL silently fails (no info log) yet the compile status says otherwise. Offending shader source that causes this. sampler3D gColorGradingMap; out vec4 fragColor; ... fragColor = vec4(texture(gColorGradingMap, fragColor.rgb).rbg, 1.0f);
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