Comment # 13
on bug 89148
from Stefan Dösinger
The thing that seems to trigger the sRGB correction is the fact that the destination texture has an sRGB internal. If I change it to GL_RGBA8 I get the expected result. The format of the source RB doesn't seem to matter here.
You are receiving this mail because:
- You are the assignee for the bug.
_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel