Comment # 6
on bug 89156
from Stefan Dösinger
(In reply to Marek Olšák from comment #5) > So it's a compiler bug. In which sense? Is there something in the spec that tells me I should expect garbage when I use texture2D().xxxx? Or is this something the driver tells the compiler and the compiler is supposed to generate a swizzle-free texture2D statement? > > static const char ati1n_data[] = > > { > > /* A 4x4 texture with the color component at 50%. */ > > 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, > > }; > > That's expected. ATI1N operates at lower precision. I'm afraid I can't > change that. Windows gives me a proper value (0x7f, which is pretty close to 0x80). Do you have any idea how it does that? I can try to find a scheme behind the imprecision if it helps you. There may be something like an off by one error that the driver can account for.
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