Hi, thank you for exhaustive answer. I have few more questions/clarifications: is the DMA address used to access system pages further translated using IOMMU (if present), or are GPUs treated specially? I have only seen references to TLB flush, so I guess invalidating individual entries is not supported? does it mean that if a page needs to be moved/migrated a complete VMID tlb flush is required? I was a bit surprised to find about PCIe cache snoop, since the work I have seen before assumes DMA is not cache coherent. I guess there's a latency penalty for for using it, do you have any idea how much worse it gets (relatively to non-snoop access)? thanks again, jan On Fri, 2015-02-20 at 17:19 -0500, Alex Deucher wrote: > On Fri, Feb 20, 2015 at 12:35 PM, Jan Vesely <jan.vesely@xxxxxxxxxxx> wrote: > > Hello radeon devs, > > > > I have been trying to find out more about VM implementation on SI+ hw, > > but unfortunately I could not find much in the public documents[0]. > > > > SI ISA manual suggests that there is a limited form of privileged mode > > on these chips, so I wondered if it could be used for VM management too > > (the docs only deal with numerical exceptions). Or does it always have > > to be handled by host (driver)? > > These are related to trap/exception privilege for debugging for > example. I'm not that familiar with how that stuff works. It's > unrelated to GPUVM. > > > > > One of the older patches [1] mentions different page sizes, is there any > > public documentation on things like page table format, and GPU MMU > > hierarchy? I could only get limited picture going through the code and > > comments. > > There is not any public documentation on the VM hardware other than > what is available in the driver. I can try and give you an overview > of how it works. There are 16 VM contexts (8 on cayman/TN/RL) on the > GPU that can be active at any given time. GPUVM supports a 40 bit > address space. Each context has an id, we call them vmids. vmid 0 is > a bit special. It's called the system context and behaves a bit > differently to the other ones. It's designed to be for the kernel > driver's view of GPU accessible memory. I can go into further detail > if you want, but I don't think it's critical for this discussion. > Just think of it as the context used by the kernel driver. So that > leaves 16 contexts (7 on cayman and TN/RL) available for use by user > clients. vmid 0 has one set of configuration registers and vmids 1-15 > share the same configuration (other than the page tables). E.g., > contexts 1-15 all have to use single or 2 level page tables for > example. You select which VM context is used for a particular command > buffer by a field in the command buffer packet. Some engines (e.g., > UVD or the display hardware) do not support VM so they always use vmid > 0. Right now only the graphics, compute, and DMA engines support VM. > > With single level page tables, you just have a big array of page table > entries (PTEs) that represent the entire virtual address space. With > multi-level page tables, the address space is represented by an array > of page directory entries (PDEs) that point to page table blocks > (PTBs) which are arrays of PTEs. > > PTEs and PDEs are 64 bits per entry. > > PDE: > 39:12 - PTB address > 0 - PDE valid (the entry is valid) > > PTE: > 39:12 - page address > 11:7 - fragment > 6 - write > 5 - read > 2 - CPU cache snoop (for accessing cached system memory) > 1 - system (page is in system memory rather than vram) > 0 - PTE valid (the entry is valid) > > Fragment needs some explanation. The logical/physical fragment size in > bytes = 2 ^ (12 + fragment). A fragment size of 0 means 4k, 1 means, > 8k, etc. The logical address must be aligned to the fragment size and > the memory backing it must be contiguous and at least as large as the > fragment size. Larger fragment sizes reduce the pressure on the TLB > since fewer entries are required for the same amount of memory. > > For system pages, the page address is the dma address of the page. > The system bit must be set and the snoop bit can be optionally set > depending on whether you are using cachable memory. > > For vram pages, the address is the GPU physical address of vram > (starts at 0 on dGPUs, starts at MC_VM_FB_OFFSET (dma address of > "vram" carve out) on APUs). > > You can also adjust the page table block size which controls the > number of pages per PTB. I.e., how many PDEs you need to cover the > address space. E.g., if you set the block size to 0, each PTB is 4k > which holds 512 PTEs; if you set it to 1 each PTB is 8k which holds > 1024 PTEs, etc. > > GPUVM is only concerned with memory management and protection. There > are other protection features in other hw blocks for things beyond > memory. For example, on CI and newer asics, the CP and SDMA blocks > execute command buffers in a secure mode that limits them to accessing > only registers that are relevant for those blocks (e.g., gfx or > compute state registers, but not display registers) or only executing > certain packets. > > I hope this helps. Let me know if you have any more questions. > > Alex > > > > > > > thank you, > > Jan > > > > [0]http://developer.amd.com/resources/documentation-articles/developer-guides-manuals/ > > [1]http://lists.freedesktop.org/archives/dri-devel/2014-May/058858.html > > > > > > -- > > Jan Vesely <jan.vesely@xxxxxxxxxxx> -- Jan Vesely <jan.vesely@xxxxxxxxxxx>
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