What | Removed | Added |
---|---|---|
Status | NEW | RESOLVED |
Resolution | --- | FIXED |
Comment # 16
on bug 83510
from Marek Olšák
(In reply to Henri Verbeet from comment #11) > (In reply to Marek Olšák from comment #10) > > However, Tonga and later hardware doesn't have the legacy dx9 opcodes for > > MUL, MAD, RCP, RSQ, and LOG and they must be emulated with a comparison (or > > V_CLASS_F32 that returns whether it's NaN/+-Inf/Denorm/+-0/etc) + > > conditional assignment. It's better to do the conditional assignment after > > every RCP than after every MUL. > > Interesting, I wonder how that works out for Direct3D 9 applications. I > don't suppose there's a global switch instead like (at least some) Intel and > NVIDIA hardware has? Yes, there is. See the commit. Fixed by Mesa commit 2150db4d5daad3781876254d2b440367afd756cd. Closing.
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