[Bug 87278] Packet0 not allowed and GPU fault detected errors with Serious Engine games

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Comment # 7 on bug 87278 from
(In reply to Michel Dänzer from comment #3)
> Does the environment variable R600_DEBUG=nodma avoid this problem?

No change here either. But now that you mention it: IIRC SS3 did sometimes lock
up the GPU before
http://cgit.freedesktop.org/mesa/mesa/commit/?id=ae4536b4f71cbe76230ea7edc7eb4d6041e651b4

(In reply to Michel Dänzer from comment #6)
> Can you generate an apitrace which reproduces the Packet0 error and/or GPUVM
> faults?

Here is one with VM faults from starting The Talos Principle Public Test, just
up to the main menu:

http://constexpr.org/tmp/Talos_Demo.trace (149 MiB)

Sometimes there is also a Packet0 error at the end. Didn't get it while
recording, got it 2/3 times while replaying.


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