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CC | tstellar@gmail.com |
Comment # 6
on bug 87278
from Michel Dänzer
(In reply to Christoph Haag from comment #2) > [47303.471211] radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR > 0x0FF03E4E The fact that bits 32-39 of the faulting addresses are FF indicates incorrect shader code generation resulting in those address bits being clobbered. Can you generate an apitrace which reproduces the Packet0 error and/or GPUVM faults?
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