[Bug 78951] gl_PrimitiveID is zero if no geometry shader is present

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Comment # 5 on bug 78951 from
(In reply to pavol from comment #4)
> I do not have radeonsi supported device. How does Intel driver support this?
> I think this is really useful for picking algorithm.

The piglit test tests/spec/glsl-1.50/execution/primitive-id-no-gs.shader_test
is for this very case.  That test passes at least on my Ivybridge.  I don't
know what we do in the driver to make this work... or if the hardware just
sorts it out.


You are receiving this mail because:
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/dri-devel

[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux