[Bug 78951] New: gl_PrimitiveID is zero if no geometry shader is present

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Priority medium
Bug ID 78951
Assignee dri-devel@lists.freedesktop.org
Summary gl_PrimitiveID is zero if no geometry shader is present
Severity normal
Classification Unclassified
OS All
Reporter pavol@klacansky.com
Hardware Other
Status NEW
Version unspecified
Component Drivers/Gallium/r600
Product Mesa

I case there is no geometry shader attached to program, gl_PrimitiveID is
always zero.


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