[Bug 85579] [bisected] piglit test crashes in spec/glsl-1.50/execution/geometry/max-input-components

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Comment # 3 on bug 85579 from
Created attachment 108624 [details]
patch crash

(In reply to Michel Dänzer from comment #2)
> Created attachment 108612 [details]
> radeonsi: If compiling the vertex or geometry shader fails, skip the draw
> 
> Does this patch fix the crash?

Hi Michel,

Unfortunately, it appears the patch has no effect. But, after updating my mesa
to today's version, the test crashes very quickly, when it used to take over 3
minutes to fail or crash. Maybe this is related to the other llvm change?

I attached a log.

Thanks,
sarnex


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