Re: [PATCH 02/11] radeon: evergreen: Fix probable mask then right shift defects

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On 27.10.2014 14:24, Joe Perches wrote:
Precedence of & and >> is not the same and is not left to right.
shift has higher precedence and should be done after the mask.

Add parentheses around the mask.

Use the already #defined values instead of hardcoding.

Signed-off-by: Joe Perches <joe@xxxxxxxxxxx>
---
  drivers/gpu/drm/radeon/evergreen.c | 3 ++-
  1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/radeon/evergreen.c b/drivers/gpu/drm/radeon/evergreen.c
index a31f1ca..a97a685 100644
--- a/drivers/gpu/drm/radeon/evergreen.c
+++ b/drivers/gpu/drm/radeon/evergreen.c
@@ -3303,7 +3303,8 @@ static void evergreen_gpu_init(struct radeon_device *rdev)
  	rdev->config.evergreen.tile_config |=
  		((gb_addr_config & 0x30000000) >> 28) << 12;

-	num_shader_engines = (gb_addr_config & NUM_SHADER_ENGINES(3) >> 12) + 1;
+	num_shader_engines = ((gb_addr_config & NUM_SHADER_ENGINES_MASK)
+			      >> NUM_SHADER_ENGINES) + 1;
                                 ^^^^^^^^^^^^^^^^^^
I think this should be NUM_SHADER_ENGINES_SHIFT?

Looks good to me other than that.


--
Earthling Michel Dänzer            |                  http://www.amd.com
Libre software enthusiast          |                Mesa and X developer
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