Comment # 4
on bug 82586
from pavol@klacansky.com
(In reply to comment #3) > You say it doesn't work. That's pretty vague. If it fails in some way, > what is the mode of the failure? (See also > http://en.wikipedia.org/wiki/Failure_causes#Component_failure) It just does not display anything, hence either whole pipeline crashes (and OpenGL KHR_debug does not print it out) or the transform moves vertices outside clipping region (I might try transform feedback over weekend). > Are the member locations incorrect (query through the API)? Is the > row-major / column-major orientation of the matrices incorrect (query > through the API)? Is the generated code reading the wrong locations? Does > it crash in the driver? Does your computer catch on fire? Locations are correct (at least if gl query returns them properly). I do not know, I do not read anything (or I do not follow). How do I know if it crashes in driver? No, though DPM is really bad. > Without any information about how it actually fails, it's pretty much > impossible to fix. If I apply one of the matrices, it works, if I multiply two of them, it does not. > When I check it now, it should have everything. The other question: does > this work on older Mesa? Say... a 10.2 stable release? Yes, it works on 10.2.5 > You can... at some point there will probably be a patch for you to test, and > that won't be in PPA. You can probably wait to worry about it until such a > patch exists. Ok, hope the process is seamless.
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