Priority | medium |
---|---|
Bug ID | 82586 |
Assignee | dri-devel@lists.freedesktop.org |
Summary | UBO matrix in std140 struct does not work |
Severity | normal |
Classification | Unclassified |
OS | All |
Reporter | pavol@klacansky.com |
Hardware | Other |
Status | NEW |
Version | git |
Component | Drivers/Gallium/r600 |
Product | Mesa |
I am not sure if the problem is actually in my code, but I tested it on nVidia driver and it worked (but their compiler might have a fix for it internally). Here is vertex shader: #version 330 layout(location = 0) in vec4 position; layout(std140) uniform Matrices { mat4 model; mat4 view; mat4 projection; } matrices; out gl_PerVertex { vec4 gl_Position; }; /* interpolate to compute normal in fragment shader */ out vec3 v_position; void main(void) { v_position = vec3(matrices.view * matrices.model * position); gl_Position = matrices.projection * matrices.view * matrices.model * position; } If I use only one matrix from the uniform it works. I have printed UBOs values and they are just identity matrices.
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