Comment # 130
on bug 78453
from Luzipher
(In reply to comment #126) > (In reply to comment #124) > > > > And for the DPM stuff: dpm doesn't seem to work, the numbers never changed > > (tested on console without X and Metro Last Light; I dropped my previous > > "radeon.dpm=0" from the kernel parameters): > > # cat /sys/kernel/debug/dri/64/radeon_pm_info > > power level avg sclk: 30000 mclk: 15000 > > You need to print that out while you have a 3D app running. Those numbers > are real-time. E.g., in the console, there is no 3D acceleration happening > so they stay at their low levels. I did just that :-) Sorry if I wasn't clear enough on this. Actually what I did was starting Metro Last Light and catting over ssh multiple times from my laptop (Metro doesn't allow alt-tab). The values never changed at all. I chose Metro, because it's the most graphically challenging piece of software I have - and should therefore certainly cause a change of values. glxgears didn't cause a change as well, but I thought that might be because it's too simple. Today, to verify, I also tried it with Half Life 2. Same result. (But MSAA works now with the libdrm patch, thanks Marek !) All of the above still with the "ASIC_ProfilingInfo v3.1" as I got a NULL pointer dereference with yesterday's drm-next-3.17-rebased-on-fixes kernel. I guess the new kernel to use is "standard" 3.17-wip, as it now contains all the Hawaii stuff ? I'm also ok with tracking the remaining issues in separate bugs - do I need to close this bug ? (I'd wait till the xf86-video-ati patch is applied). Any requests on which issues should get their own bugs now ? Turning off HDMI-0 and Glyphs come to mind ? Oh and I had a typo in my last comment - of course I updated bug #74250. Is that maybe related to my never changing power states ?
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