[Bug 78453] [HAWAII] Get acceleration working

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Comment # 129 on bug 78453 from
(In reply to comment #128)
> (In reply to comment #127)
> > 
> > With the latest round of patches and builds, I'm falling back to llvmpipe
> > again. I gues I know the reason: I probably need a different patch for the
> > DDX than
> > <http://people.freedesktop.org/~agd5f/0001-radeon-enable-hawaii-accel-
> > conditionally.patch>, right? I asked multiple times (comment #117 and
> > comment #121) but nobody reacted to that and now I'm seeing no error
> > anywhere, but I do see
> > > [    48.086] (--) RADEON(0): Chipset: "HAWAII" (ChipID = 0x67b1)
> > > [    48.086] (II) RADEON(0): GPU accel disabled or not working, using shadowfb for KMS
> > in Xorg.0.log again.
> > 
> > As soon as that is resolved, I'm happy to move this to follow-up bugs (like
> > speed in 3D applications).
> 
> The latest ddx patch is on the mailing list:
> http://lists.x.org/archives/xorg-driver-ati/2014-July/026517.html

Thank you very much! Now everything is back to working as before. ;-)

As far as I'm concerned this bug can be closed and I can open new ones for the
misrendered glyphs, the lacking 3D performance (e.g. 9 FPS in "XCOM: Enemy
Unknown", as reported by the Gallium HUD), etc.

Thanks to all, who helped getting Hawaii support in shape.


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