Comment # 20
on bug 66067
from Marek Olšák
(In reply to comment #19) > By the way, I really wonder how this manages to work correctly with the > blobs. Are they fixing up the shader on demand somehow? No idea. Catalyst should be broken too unless it recompiles shaders. The GL spec says that if GL_TEXTURE_COMPARE_MODE doesn't match the sampler type, the behavior is undefined.
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