[Bug 66067] Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)

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Comment # 20 on bug 66067 from
(In reply to comment #19)
> By the way, I really wonder how this manages to work correctly with the
> blobs. Are they fixing up the shader on demand somehow?

No idea. Catalyst should be broken too unless it recompiles shaders. The GL
spec says that if GL_TEXTURE_COMPARE_MODE doesn't match the sampler type, the
behavior is undefined.


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