[Bug 66067] Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)

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Comment # 19 on bug 66067 from
By the way, I really wonder how this manages to work correctly with the blobs.
Are they fixing up the shader on demand somehow?

Trine 2 (the Steam version) was updated a while ago, but sadly they haven't
fixed this, despite promising to do so. :(


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