[Bug 80419] XCOM: Enemy Unknown Causes lockup

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Comment # 27 on bug 80419 from
(In reply to comment #26)
> (In reply to comment #24)
> > (In reply to comment #23)
> > > Thanks, but again it won't work. This time it complains about missing
> > > libsteam_api.so
> > 
> > It's possible running through apitrace is somehow losing the LD_LIBRARY_PATH
> > working variable or working directory. You can attach it with LD_PRELOAD
> > which should prevent this. Set the launch options to something like this:
> > LD_PRELOAD=/usr/local/lib/apitrace/wrappers/glxtrace.so:$LD_PRELOAD %command%
> > Adjust the path to the x86_64 glxtrace.so if necessary.
> 
> And now it segfaults again, just like before:
> 
> apitrace: redirecting dlopen("libGL.so.1", 0x102)
> apitrace: tracing to
> /home/ryan/.local/share/Steam/SteamApps/common/XCom-Enemy-Unknown/game.
> x86_64.trace
> Dumped crashlog to
> /home/ryan/.local/share/feral-interactive/XCOM/crashes//7f31c2e8-309f-1dae-
> 547b3bc4-458a6b0d.dmp
> /home/ryan/.local/share/Steam/SteamApps/common/XCom-Enemy-Unknown/binaries/
> linux/xcom.sh: line 39:  6587 Segmentation fault      (core dumped)
> ${DEBUGGER} "${GAMEBINARY}" $@
> Game removed: AppID 200510 "XCOM: Enemy Unknown", ProcID 6576

In ~/.local/share/Steam/SteamApps/common/XCom-Enemy-Unknown/ directory
* do a backup of xcom.sh file then edit the file
* line 79, change the line: eval "$GAMESCRIPT" $@
  into: apitrace trace "$GAMESCRIPT" $@
* then save and launch the game, now the trace is properly generated


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