[Bug 80015] Transparency glitches in native Civilization 5 (Civ5) port

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Comment # 4 on bug 80015 from
(In reply to comment #2)
> Created attachment 101111 [details] [review] [review]
> patch
> 
> It seems the game relies on specific behavior of inversesqrt, which is
> undefined when x <= 0 according to GLSL spec. The attached patch uses
> V_RSQ_CLAMP_F32 instead of V_RSQ_LEGACY_F32 for int_AMDGPU_rsq, this fixed
> the issue for me.


 Thanks Vadim, that fixed it for me too :).


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