Comment # 4
on bug 80015
from smoki
(In reply to comment #2) > Created attachment 101111 [details] [review] [review] > patch > > It seems the game relies on specific behavior of inversesqrt, which is > undefined when x <= 0 according to GLSL spec. The attached patch uses > V_RSQ_CLAMP_F32 instead of V_RSQ_LEGACY_F32 for int_AMDGPU_rsq, this fixed > the issue for me. Thanks Vadim, that fixed it for me too :).
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