Comment # 2
on bug 80015
from Vadim Girlin
Created attachment 101111 [details] [review] patch It seems the game relies on specific behavior of inversesqrt, which is undefined when x <= 0 according to GLSL spec. The attached patch uses V_RSQ_CLAMP_F32 instead of V_RSQ_LEGACY_F32 for int_AMDGPU_rsq, this fixed the issue for me.
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