Hi Rob,
Thanks for the answer.so as per the definitions I understand the below points.
a) frame buffer here signifies the scan out buffer which encompasses complete display.
b)when I see the definition of plane in the doc book it says " planes are associated with a frame buffer to crop a portion of the image source and optionally scale it to destination size". I assume this is not the same frame buffer as point a.
c)planes are overlayed or blended over the scanout buffer.
Regards,
Anand
On 23-May-2014 7:25 PM, "Rob Clark" <robdclark@xxxxxxxxx> wrote:
See:
http://people.freedesktop.org/~danvet/drm/drm-mode-setting.html#idp57325824
although the docbook probably should be updated (now that we have
primary-planes) to read something more like: "...that provide a source
of pixels to scanout to a plane"
(since a plane is basically the part of display controller block that
reads in the pixel data from the fb)
On Thu, May 22, 2014 at 6:30 PM, Anand Sinha <anand.sinha85@xxxxxxxxx> wrote:
> Hello,
>
> Can someone help me understand the basic difference between a plane and a
> frame buffer.
>
> Regards,
> Anand
>
>
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