Comment # 9
on bug 79223
from Pierre Ossman
(In reply to comment #8) > The vsynced blit path for presentation is implemented by *stalling* GPU > command processing. That's a big hammer, and might be related to your > problems. You can skip this (at the cost of tearing in some cases) by > disabling SwapBuffersWait. Have you tried that, just for testing? No effect I'm afraid. Since this is a full screen application I assume it was already using flipping and not blitting anyway?
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