op 15-05-14 11:42, Christian König schreef:
Am 15.05.2014 11:38, schrieb Maarten Lankhorst:
op 15-05-14 11:21, Christian König schreef:
Am 15.05.2014 03:06, schrieb Maarten Lankhorst:
op 14-05-14 17:29, Christian König schreef:
+ /* did fence get signaled after we enabled the sw irq? */
+ if (atomic64_read(&fence->rdev->fence_drv[fence->ring].last_seq) >= fence->seq) {
+ radeon_irq_kms_sw_irq_put(fence->rdev, fence->ring);
+ return false;
+ }
+
+ fence->fence_wake.flags = 0;
+ fence->fence_wake.private = NULL;
+ fence->fence_wake.func = radeon_fence_check_signaled;
+ __add_wait_queue(&fence->rdev->fence_queue, &fence->fence_wake);
+ fence_get(f);
That looks like a race condition to me. The fence needs to be added to the wait queue before the check, not after.
Apart from that the whole approach looks like a really bad idea to me. How for example is lockup detection supposed to happen with this?
It's not a race condition because fence_queue.lock is held when this function is called.
Ah, I see. That's also the reason why you moved the wake_up_all out of the processing function.
Correct. :-)
Lockup's a bit of a weird problem, the changes wouldn't allow core ttm code to handle the lockup any more,
but any driver specific wait code would still handle this. I did this by design, because in future patches the wait
function may be called from outside of the radeon driver. The official wait function takes a timeout parameter,
so lockups wouldn't be fatal if the timeout is set to something like 30*HZ for example, it would still return
and report that the function timed out.
Timeouts help with the detection of the lockup, but not at all with the handling of them.
What we essentially need is a wait callback into the driver that is called in non atomic context without any locks held.
This way we can block for the fence to become signaled with a timeout and can then also initiate the reset handling if necessary.
The way you designed the interface now means that the driver never gets a chance to wait for the hardware to become idle and so never has the opportunity to the reset the whole thing.
You could set up a hangcheck timer like intel does, and end up with a reliable hangcheck detection that doesn't depend on cpu waits. :-) Or override the default wait function and restore the old behavior.
Overriding the default wait function sounds better, please implement it this way.
Thanks,
Christian.
Does this modification look sane?
diff --git a/drivers/gpu/drm/radeon/radeon_fence.c b/drivers/gpu/drm/radeon/radeon_fence.c
index bc844f300d3f..2d415eb2834a 100644
--- a/drivers/gpu/drm/radeon/radeon_fence.c
+++ b/drivers/gpu/drm/radeon/radeon_fence.c
@@ -361,28 +361,35 @@ static bool radeon_fence_any_seq_signaled(struct radeon_device *rdev, u64 *seq)
}
/**
- * radeon_fence_wait_seq - wait for a specific sequence numbers
+ * radeon_fence_wait_seq_timeout - wait for a specific sequence numbers
*
* @rdev: radeon device pointer
* @target_seq: sequence number(s) we want to wait for
* @intr: use interruptable sleep
+ * @timeout: maximum time to wait, or MAX_SCHEDULE_TIMEOUT for infinite wait
*
* Wait for the requested sequence number(s) to be written by any ring
* (all asics). Sequnce number array is indexed by ring id.
* @intr selects whether to use interruptable (true) or non-interruptable
* (false) sleep when waiting for the sequence number. Helper function
* for radeon_fence_wait_*().
- * Returns 0 if the sequence number has passed, error for all other cases.
+ * Returns remaining time if the sequence number has passed, 0 when
+ * the wait timeout, or an error for all other cases.
* -EDEADLK is returned when a GPU lockup has been detected.
*/
-static int radeon_fence_wait_seq(struct radeon_device *rdev, u64 *target_seq,
- bool intr)
+static int radeon_fence_wait_seq_timeout(struct radeon_device *rdev,
+ u64 *target_seq, bool intr,
+ long timeout)
{
uint64_t last_seq[RADEON_NUM_RINGS];
bool signaled;
- int i, r;
+ int i;
while (!radeon_fence_any_seq_signaled(rdev, target_seq)) {
+ long r, waited = timeout;
+
+ waited = timeout < RADEON_FENCE_JIFFIES_TIMEOUT ?
+ timeout : RADEON_FENCE_JIFFIES_TIMEOUT;
/* Save current sequence values, used to check for GPU lockups */
for (i = 0; i < RADEON_NUM_RINGS; ++i) {
@@ -397,13 +404,15 @@ static int radeon_fence_wait_seq(struct radeon_device *rdev, u64 *target_seq,
if (intr) {
r = wait_event_interruptible_timeout(rdev->fence_queue, (
(signaled = radeon_fence_any_seq_signaled(rdev, target_seq))
- || rdev->needs_reset), RADEON_FENCE_JIFFIES_TIMEOUT);
+ || rdev->needs_reset), waited);
} else {
r = wait_event_timeout(rdev->fence_queue, (
(signaled = radeon_fence_any_seq_signaled(rdev, target_seq))
- || rdev->needs_reset), RADEON_FENCE_JIFFIES_TIMEOUT);
+ || rdev->needs_reset), waited);
}
+ timeout -= waited - r;
+
for (i = 0; i < RADEON_NUM_RINGS; ++i) {
if (!target_seq[i])
continue;
@@ -415,6 +424,12 @@ static int radeon_fence_wait_seq(struct radeon_device *rdev, u64 *target_seq,
if (unlikely(r < 0))
return r;
+ /*
+ * If this is a timed wait and the wait completely timed out just return.
+ */
+ if (!timeout)
+ break;
+
if (unlikely(!signaled)) {
if (rdev->needs_reset)
return -EDEADLK;
@@ -457,7 +472,7 @@ static int radeon_fence_wait_seq(struct radeon_device *rdev, u64 *target_seq,
}
}
}
- return 0;
+ return timeout;
}
/**
@@ -480,8 +495,8 @@ int radeon_fence_wait(struct radeon_fence *fence, bool intr)
return 0;
seq[fence->ring] = fence->seq;
- r = radeon_fence_wait_seq(fence->rdev, seq, intr);
- if (r) {
+ r = radeon_fence_wait_seq_timeout(fence->rdev, seq, intr, MAX_SCHEDULE_TIMEOUT);
+ if (r < 0) {
return r;
}
r = fence_signal(&fence->base);
@@ -509,7 +524,7 @@ int radeon_fence_wait_any(struct radeon_device *rdev,
{
uint64_t seq[RADEON_NUM_RINGS];
unsigned i, num_rings = 0;
- int r;
+ long r;
for (i = 0; i < RADEON_NUM_RINGS; ++i) {
seq[i] = 0;
@@ -531,8 +546,8 @@ int radeon_fence_wait_any(struct radeon_device *rdev,
if (num_rings == 0)
return -ENOENT;
- r = radeon_fence_wait_seq(rdev, seq, intr);
- if (r) {
+ r = radeon_fence_wait_seq_timeout(rdev, seq, intr, MAX_SCHEDULE_TIMEOUT);
+ if (r < 0) {
return r;
}
return 0;
@@ -551,6 +566,7 @@ int radeon_fence_wait_any(struct radeon_device *rdev,
int radeon_fence_wait_next(struct radeon_device *rdev, int ring)
{
uint64_t seq[RADEON_NUM_RINGS] = {};
+ long r;
seq[ring] = atomic64_read(&rdev->fence_drv[ring].last_seq) + 1ULL;
if (seq[ring] >= rdev->fence_drv[ring].sync_seq[ring]) {
@@ -558,7 +574,10 @@ int radeon_fence_wait_next(struct radeon_device *rdev, int ring)
already the last emited fence */
return -ENOENT;
}
- return radeon_fence_wait_seq(rdev, seq, false);
+ r = radeon_fence_wait_seq_timeout(rdev, seq, false, MAX_SCHEDULE_TIMEOUT);
+ if (r < 0)
+ return r;
+ return 0;
}
/**
@@ -580,8 +599,8 @@ int radeon_fence_wait_empty(struct radeon_device *rdev, int ring)
if (!seq[ring])
return 0;
- r = radeon_fence_wait_seq(rdev, seq, false);
- if (r) {
+ r = radeon_fence_wait_seq_timeout(rdev, seq, false, MAX_SCHEDULE_TIMEOUT);
+ if (r < 0) {
if (r == -EDEADLK)
return -EDEADLK;
@@ -908,6 +927,15 @@ int radeon_debugfs_fence_init(struct radeon_device *rdev)
#endif
}
+static long __radeon_fence_wait(struct fence *f, bool intr, long timeout)
+{
+ struct radeon_fence *fence = to_radeon_fence(f);
+ u64 target_seq[RADEON_NUM_RINGS] = {};
+
+ target_seq[fence->ring] = fence->seq;
+ return radeon_fence_wait_seq_timeout(fence->rdev, target_seq, intr, timeout);
+}
+
static const char *radeon_fence_get_driver_name(struct fence *fence)
{
return "radeon";
@@ -932,6 +960,6 @@ static const struct fence_ops radeon_fence_ops = {
.get_timeline_name = radeon_fence_get_timeline_name,
.enable_signaling = radeon_fence_enable_signaling,
.signaled = __radeon_fence_signaled,
- .wait = fence_default_wait,
+ .wait = __radeon_fence_wait,
.release = NULL,
};
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