Am 15.05.2014 03:06, schrieb Maarten Lankhorst:
op 14-05-14 17:29, Christian König schreef:
+ /* did fence get signaled after we enabled the sw irq? */
+ if
(atomic64_read(&fence->rdev->fence_drv[fence->ring].last_seq) >=
fence->seq) {
+ radeon_irq_kms_sw_irq_put(fence->rdev, fence->ring);
+ return false;
+ }
+
+ fence->fence_wake.flags = 0;
+ fence->fence_wake.private = NULL;
+ fence->fence_wake.func = radeon_fence_check_signaled;
+ __add_wait_queue(&fence->rdev->fence_queue, &fence->fence_wake);
+ fence_get(f);
That looks like a race condition to me. The fence needs to be added
to the wait queue before the check, not after.
Apart from that the whole approach looks like a really bad idea to
me. How for example is lockup detection supposed to happen with this?
It's not a race condition because fence_queue.lock is held when this
function is called.
Ah, I see. That's also the reason why you moved the wake_up_all out of
the processing function.
Lockup's a bit of a weird problem, the changes wouldn't allow core ttm
code to handle the lockup any more,
but any driver specific wait code would still handle this. I did this
by design, because in future patches the wait
function may be called from outside of the radeon driver. The official
wait function takes a timeout parameter,
so lockups wouldn't be fatal if the timeout is set to something like
30*HZ for example, it would still return
and report that the function timed out.
Timeouts help with the detection of the lockup, but not at all with the
handling of them.
What we essentially need is a wait callback into the driver that is
called in non atomic context without any locks held.
This way we can block for the fence to become signaled with a timeout
and can then also initiate the reset handling if necessary.
The way you designed the interface now means that the driver never gets
a chance to wait for the hardware to become idle and so never has the
opportunity to the reset the whole thing.
Christian.
~Maarten
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