Comment # 20
on bug 68527
from sxx.public@yahoo.com
If somebody want to check it here is trace that from 63180: https://drive.google.com/file/d/0B5LwC3WbdQ3DUVM2bzMwUlQzSW8 This one have to be opened like that: MESA_GL_VERSION_OVERRIDE=3.0 qapitrace PA.trace Then it's will cause GPU lockup on R600g and it's not sun shader, but something else. Actually it's cause lockup with both default and LLVM shader compiler. I guess this can be related to how MESA_GL_VERSION_OVERRIDE working. When I run glxinfo this MESA_GL_VERSION_OVERRIDE=3.0 it's still show that GLSL 3.3 supported so this is why game able to compile shaders at all. Possible lockup related to invalid (for Mesa) GL call or something else so I have no idea what this can be.
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