Comment # 19
on bug 68527
from sxx.public@yahoo.com
At moment sun shader in build 59607 don't cause GPU lockup, but have exactly same error. Also LLVM shader compiler can't handle it properly so it's only partially compile it. Newer versions of game completely broken for open source drivers due to dependency on OpenGL 3.2 compatibility profile that isn't supported in Mesa: http://pa.lennardf1989.com/Tracker/index.php?do=details&task_id=3057 I tried to bypass this problem but stuck on new GPU lockup, but I didn't report it because it's can be related to how I bypass crashes. Anyway I suppose when developers change code to use 3.2 context game will work on Intel drivers, but there will be one more GPU lockup on R600g.
You are receiving this mail because:
- You are the assignee for the bug.
_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel