[Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games when R600_LLVM=1 with LLVM < 3.4

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Comment # 11 on bug 73110 from
I'm closing this bug since it is fixed by using LLVM 3.4. But my question in
comment 7 is still pending.


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