What | Removed | Added |
---|---|---|
Summary | [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games with R600_LLVM=1 | [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games when R600_LLVM=1 with LLVM < 3.4 |
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