On Tue, Dec 10, 2013 at 7:39 PM, Michel Dänzer <michel@xxxxxxxxxxx> wrote: > On Die, 2013-12-10 at 12:42 -0500, Alex Deucher wrote: >> Some users report hitting a divide by 0 with the tile split in >> certain apps. Tile_split shouldn't ever be 0 unless the surface >> structure was not properly initialized. I think there may be some >> cases where mesa uses an improperly initialized surface struct, >> but I haven't had time to track it down. > > It would be good to know where the bogus tile split is coming from > though — who knows what else might be wrong in that case? Agreed. The reporter updated the bug with the full backtrace, I just haven't had a chance to look at it yet. https://bugs.freedesktop.org/show_bug.cgi?id=72425 Alex > > > -- > Earthling Michel Dänzer | http://www.amd.com > Libre software enthusiast | Mesa and X developer > _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel