On Die, 2013-12-10 at 12:42 -0500, Alex Deucher wrote: > Some users report hitting a divide by 0 with the tile split in > certain apps. Tile_split shouldn't ever be 0 unless the surface > structure was not properly initialized. I think there may be some > cases where mesa uses an improperly initialized surface struct, > but I haven't had time to track it down. It would be good to know where the bogus tile split is coming from though — who knows what else might be wrong in that case? -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Mesa and X developer _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel