[Bug 71138] flashlight bug in L4D2

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Comment # 5 on bug 71138 from
I'm experiencing the same issue, with the same hardware.
I tried different graphics settings. The corruption exists only when the
"shader detail" ("Détails de l'image" in french) is set to "low" or "mid". When
set on "high" or "very high", there is no problem. All other settings doesn't
change anything.

Note that when the character is in the sunlight, then the flashlight have less
incidence (less blinking textures).

Here is a video showing the bug (199.6 MiB):
http://ubuntuone.com/12CfgEkAOwaBvgXKQILIxR

I have also a Radeon HD 5870 (AMD CYPRESS), and there is no such problem with
this card (same software config).

-------------------
System information:

Radeon HD 4850 (RV770)
Fedora 19 x86-64
Linux 3.11.9-200.fc19.x86_64
libdrm 2.4.49-1.i686
OpenGL renderer string: Gallium 0.4 on AMD RV770
OpenGL core profile version string: 3.1 (Core Profile) Mesa 10.1.0-devel
(git-5455c81)
OpenGL core profile shading language version string: 1.40


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