[Bug 71138] flashlight bug in L4D2

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Comment # 4 on bug 71138 from
(In reply to comment #3)
> This looks like z-fighting issues. You might want to try disabling compiler
> backends via R600_DEBUG environment variable:
> 
> R600_DEBUG=nollvm
> R600_DEBUG=nosb
> R600_DEBUG=nollvm,nosb

The bug still exists with these environment variables.
The bug report and my last tests were done with shader detail setting on low.
I found that the bug happens with shader detail on low and medium, but on high
and very high the bug disappears.


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