Comment # 4
on bug 71138
from yashax@windowslive.com
(In reply to comment #3) > This looks like z-fighting issues. You might want to try disabling compiler > backends via R600_DEBUG environment variable: > > R600_DEBUG=nollvm > R600_DEBUG=nosb > R600_DEBUG=nollvm,nosb The bug still exists with these environment variables. The bug report and my last tests were done with shader detail setting on low. I found that the bug happens with shader detail on low and medium, but on high and very high the bug disappears.
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