Always use "void *" for arbitrary memory buffers, as this allows to drop casts in assignments. Signed-off-by: Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> Reviewed-by: Alex Deucher <alexander.deucher@xxxxxxx> --- drivers/gpu/drm/drm_edid_load.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/drm_edid_load.c b/drivers/gpu/drm/drm_edid_load.c index 9081172ef057..1b4c7a5442c5 100644 --- a/drivers/gpu/drm/drm_edid_load.c +++ b/drivers/gpu/drm/drm_edid_load.c @@ -141,7 +141,7 @@ static int edid_size(const u8 *edid, int data_size) return (edid[0x7e] + 1) * EDID_LENGTH; } -static u8 *edid_load(struct drm_connector *connector, const char *name, +static void *edid_load(struct drm_connector *connector, const char *name, const char *connector_name) { const struct firmware *fw = NULL; @@ -263,7 +263,7 @@ int drm_load_edid_firmware(struct drm_connector *connector) if (*last == '\n') *last = '\0'; - edid = (struct edid *) edid_load(connector, edidname, connector_name); + edid = edid_load(connector, edidname, connector_name); if (IS_ERR_OR_NULL(edid)) return 0; -- 1.7.9.5 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel